

The nuclear plant still has some broken shadows, due to flipped normals. Some "interiors" but they aren't actual interiors if you know what I mean. Map adapted to be more consistent in some areas. Some physics objects like haybale, fire hydrants, etc (you should be able to kick them without breaking any bone, they don't have so much weight as it should). Custom navmeshes (some peds like to run towards walls). Partially working traffic (it behaves kind of goofy right now). Almost all props present in the original game. The installation is like usual, replace popzone.ipl located in update/update.rpf/common/data/levels/gta5 and drop level1 folder in update/圆4/dlcpacksĭon't forget to add the following inside Paths section in dlclist.xml located in update/update.rpf/common/data siIf this isn’t enough evidence for someone to make a sequel or a remaster to the game, I don’t know what will be.This mod is an SP Remake of the original Multifive mod I released back in 2016Īs the first mod did, this one also adds the level one from SHAR game, the map is located under the industrial side of LS. Colou also has lots of other videos with awesome Hit &Mods, so make sure to have a look at their channel in the link above. Make sure you watch the video above in its entirety if you want to see more as Colou has included some text within the video describing their process as they demonstrate the mod. There has clearly been tons of hard work and effort put into this mod by Colou and the result is an amazingly seamless map. There are also areas where bits of different maps integrate into other maps to make the virtual Springfield feel all the more believable.

The mod is seamless, perfectly blending each map and including elements like gags and props from all three levels. YouTuber Colou– who worked on the mod after having it requested constantly for almost a decade- posted the video showing off the fully connected mod, which I will post above. One Donut Team poster recently completed an amazing achievement with their in game mods: blending the three separate level maps from the game. There have been other fans dedicated to expanding and working on the game via mods, including Donut Team: the largest modding community for The Simpsons: Hit & Run out there. It would seem that I’m not alone with my love for the game, with a petition for a sequel getting very close to its goal of 25,000 signatures (it took five years but still, it’s something.) Make sure to check out that petition here if you’re interested. It’s one of my favourite games of all time and I’ve been hoping and praying for a sequel ever since I completed it for about the twentieth time when I was around 11 or 12 years old. You know, I’m actually shocked that this is the first blog that I have written about the 2004 Grand Theft Auto clone The Simpsons: Hit & Run.
